#include "DynamicObjects.h"


CDynamicObjects::CDynamicObjects(void)
{
	this->iKind = 0;
	this->iType = 0;
	this->Pos.x = 0;
	Pos.y = 0;
	Pos.z = 0;
	this->RectArea.left = 0;
	RectArea.right = 50;
	RectArea.top = 0;
	RectArea.bottom = 50;
	this->CurFrame = 0;
	Die = false;
	left = true;
	this->lastAnimation = 0;
}


CDynamicObjects::~CDynamicObjects(void)
{
}
CDynamicObjects::CDynamicObjects(int type,int id,D3DXVECTOR3 pos,RECT rect,int state,int TMove,int TAnimation)
	:CObjects(type, id, pos, rect)
{
	Pos = pos;
	State = state;
	lastAnimation = 0;
	Die = false;
	left = false;
}
void CDynamicObjects::ProcessDying()
{

}
